Foundry Modo

Image Courtesy of Mad Atom Games

The Modo 12 Series brings innovative modeling workflows that enable artists to create at the speed of thought. Modo expands the procedural toolset for improved iterative workflows and assembly creation allowing maximum pliability in the creation of forms quickly. Streamlined animation workflow improvements mean it’s now easier to build, repurpose, combine, and adjust animation models, and an integrated VR viewport allows you to immerse yourself in the creation process. Additionally there are significant improvements to the UI, rendering, rigging, UV tools and MeshFusion.


With fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched.


Free yourself from creativity-killing constraints, with Modo’s intuitive, artist-friendly toolset. From roughing out volumes to creating highly detailed forms, Modo lets you focus on creation, not construction.


With its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and Unreal, Modo lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time.


Modo offers modeling, sculpting, texturing, painting and photorealistic rendering in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities included.


Build your own kit of specialized tools by combining different operations, with Modo’s flexible tool assembly system. With Modo, every job you do becomes easier, as you continually develop new efficiencies.


Modo fits right into your pipeline, with Python and C++ APIs; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.

Modo 12.2 new features

GPU Accelerated Rendering with Optix™ from NVIDIA®

Providing optimal ray tracing performance, Modo artists can expect to see this GPU-powered enhancement provide incredible speed and quality for their product and arch-viz creations. Developed and integrated in collaboration with NVIDIA®’s award-winning engineering team, Optix™ has been optimized specifically for Modo 12.2 and future releases.

MeshFusion™ Optimization for Complex Edges

Foundry’s first award for Modo’s MeshFusion tools came in 2014, and in this Modo 12.2 release we’ve pushed their capabilities even further. Adding sophisticated topology improvements, Fusion meshes have now become even more useful in the post-Fusion modeling creative process, whether you’re direct modeling or using the advanced procedural modeling functions. Complex and concave corners now resolve with powerful improvements to simulate a result more in line with a natural bevel function.

Animation and Rigging Improvements

Working with some of the world’s leading animation and character artists, we’ve been able to streamline the schematic viewport, providing a cleaner and easier to use experience for your creative workflow. Modo 12.1 launched envelope presets which were limited to value and color, but now in Modo 12.2, we expand on these presets by adding vector and scale envelopes that can be saved directly from the graph editor, allowing you to drag and drop directly into your scene. Whether you’re working alone or part of an animation pipeline, the new schematic viewport Notes function allows you to manually keep tabs on your functions or automatically highlight values from your channels.

User Interface Customization with Workbenches

Modo 12.2 introduces Workbenches, a customizable UI module which allows you to add the majority of button controls, item channels, commands from the commands list and even presets from the preset browser. You don’t need to be an expert in scripting to create your own vertical or horizontal Workbenches - add tool presets, macros or scripts in an intuitive and flexible way to suit your workflow. Enhancements to the user experience continue with the option to create a bounding box threshold for working with larger scenes, as well as the addition of new views on the Preset Browser so you can find and organize your presets faster. 

Procedural Modeling & Procedural Stitching

Having become an increasingly popular Modo feature set, procedural modeling in 12.2 introduces significantly improved UV-mapping functions with the addition of UV-rectangles, UV-fit mesh-op and UV-unwrap mesh-op. The UV-to-Mesh mesh-op will procedurally generate a mesh based on a selected UV-map. Procedural stitching has been a much-requested feature by our automotive, footwear and apparel customers. There are a number of ways to use the new stitching tools, including drawing them onto a mesh or selecting the edges of an existing mesh and converting them to stitches, which allows the stitches to remain locked to the underlying surface.

Direct Modeling in the Advanced Viewport (AVP)

Modo is famous for having the easiest to learn direct modeling tools of any 3D application, so it’s only right that we continue to refine these features in Modo 12.2. When using the AVP, you now have a cleaner visual experience with points represented as circles instead of squares as well as selections becoming more in-line with the regular viewport and visible when positioned behind geometry. Depth snapping helps you isolate your snapping behaviour to a defined depth, so your cursor lands in a more intuitive way when working in complex scenes. 

Modo Bridge

Item transfers between Modo 12.2 and the Unreal Editor are now up to 400% faster than in previous versions of Modo, dramatically improving the round-tripping of large and complex scenes. Removing any temporary freezing or lag, transfers now happen in the background so you can continue to work while assets are being populated in the scene. We’ve brought the overall experience of using Modo Bridge in line with standard Unreal workflows to create an overall smoother and more efficient real-time experience. 

Integrated Virtual Reality Viewport

Expanding on our recent implementation of the VR Viewport, Modo 12.2 introduces a VR toolset that now allows component selection and a small yet refined set of the core modeling tools. In selection mode, you can jump between vertex, edge and polygon selection while the modeling tool subset provides familiar features like the pen tool and curve tool. You can slide, bevel, flip, extrude, thicken in a more immersive way than ever before, pushing the boundaries of creative journey. The topology pen is one of the most important additions to the VR Viewport, giving you the freedom to manipulate surfaces, move components and shift edges.

Product Features

glTF 2.0 Export to Facebook

Developed in conjunction with Facebook's new ‘3D Posts’ functionality, artists can now create 3D objects in Modo and then share them on the Facebook News Feed. Facebook users can then grab, spin and interact with the objects to look at them from all angles. The technology presents artists with a unique opportunity to create more engaging and compelling content, whilst offering users the opportunity to enjoy interactive 3D experiences on Facebook.

Mesh Paint Refinements

Modo's Mesh Paint tool has been brought up-to-date and enhanced, allowing you to quickly bash out models and environments faster than ever before. With the ability to now paint random presets, you can utilize asset libraries in new and exciting ways, and the array paint modes give you greater control when painting more ordered collections of objects.

MeshFusion Surface Strips

MeshFusion is significantly enhanced with Surface Strips, an innovative new feature that lets you create features and detail from a single simple surface. Surface Strips work by allowing the creation of strip geometry or topology lying flush on any Fusion Item surface. This provides a wide range of opportunities for Post-Fusion modeling with Procedural operations or direct modeling of the Fusion Output Mesh. The most obvious examples are channels and ridges along arbitrary paths — but the range of design creation options is much much wider, allowing artists to explore iterations more creatively than ever before.

Modeling and Design Creation

It’s now possible to conveniently move in the 3rd dimension when using the transform or scale tool to manipulate any mesh or component. Controlled via keyboard shortcuts, this is a really fast way of moving things around in the scene. The Jitter tool has new options to randomize the position, scale and rotation of connected geometry within a single Item. It also works with connected selections, allowing you to quickly add subtle realism in situations where previously it would have been difficult. A new tool handle has been added to the Vertex Slide tool, giving you greater control when tweaking the position of vertices in a mesh.

Procedural Mesh Ops

A Triangulate MeshOp has been added to the mesh operators which lets you export models that are triangulated in a non- destructive manner. The Merge Mesh operator can now read replicator items as geometry inputs, allowing replicated geometry to be manipulated using procedural modeling tools, and providing an easy way to convert a replicator item into a single mesh item for export. It’s now possible to modulate the shape of an Item falloff via the Mini Graph Editor, allowing for a much wider array of falloff effects when rigging or procedural modelling. The new Weight Map Falloff lets you to modulate procedural modelling operations via weight maps associated with a model.

Cloud Assets and Foundry Share Site

Creating, sharing and downloading preset assets has been improved. Cloud Assets can now be dragged and dropped into the item tree or directly into the Modo viewport. Just want to download the assets and not apply them to your scene? Use the new download badge that appears in the upper left of the preset thumbnail. The preset creation workflow is now simplified, just drag and drop items or sets of items into any Preset Browser folder

UV Tools

Modo's fast and nimble workflows continue to be refined, with UI optimization and new toolbar menu options making it easier to manage 3rd party Modo Add-ons. The selection buttons in the Modes toolbar now act as a toggle between the component and item modes, creating a quick and natural way to change Modo Modes. Accessibility is improved and the left Modes toolbar while the UV viewport has new buttons to give easy access to a range of common display options. The Fit UVs command has new Gaps options to set the border padding. Also, it’s now easier to align multiple UV selections in one go.

Hatchet Collection

Modo 12.0 comes with a selection of python scripts from the popular Hatchet Collection, enhancing core functionality in Modo and making asset creation even more efficient. There's a wide variety of tools to convert curve types, offset curves, select random, and much more.

Advanced Viewport GPU Acceleration

The Advanced Viewport in Modo now uses Multi Sample Anti-Aliasing (MSAA) GPU hardware to speed up anti-aliased rendering. This is a faster, rough and ready version of supersampling (the other Anti-Aliasing option). The new GPU powered Anisotropic texture filtering provides superior viewport texture quality in virtually all cases, at the slight expense of performance.

Rendering and Shading

Providing a much more flexible way of rendering specific frames, a new frame range channel has been added that controls which frames are to be rendered during animation rendering. Several issues with parsing render output patterns on the rende item have been resolved, and many of the pre-render sanity checks have been repaire The new glTF Material shader contains constants that are used to WYSIWYG preview glTF directly in the Modo Advanced Viewport, or render before exporting to other external renderers. A Shading Model drop-down has also been added to glTF materia properties, with PBR & Unlit settings.

"Modo delivers for us, in a single package, what all the other competitors at twice the price cannot. It models better, sets up easier, previews faster, renders more beautifully. No other package can compete with Modo as a holistic viz solution—you buy it, start working and everything is there. Modo just delivers. Out of the box. Without compromises!"

Jonathan Josenhans, managing director, edelVIZ

Modo 12 Series Screengrabs

Modo 12 Series Feature Videos

Mesh Paint Refinements

Cloud Assets And Foundry Share Site

MeshFusion Surface Strip Setup

Advanced Viewport Gpu Acceleration

Modeling And Design Creation Enhancements

New Procedural Mesh Operations

Rendering And Shading Improvements

Gltf 2.0 Export To Facebook

Modo 12.1 Quick Clips

Modo 12:1: Rendering And Rigging Enhancements

Modo 12.1: Uv And Mesh Fusion Enhancements

Modo 12.1: Integrated VR Viewport

Modo 12.1: User Interface Improvements

Modo 12.1: Direct Modeling Enhancements

Modo 12.1: Animation Improvements

Modo Licensing

Modo Maintenance

Perpetual licenses of Modo now come with your first year of maintenance included. You can also attach maintenance to your existing Modo license.

• Keep your license, even if you stop paying maintenance.
• Get help fast, with exclusive full access to our Support teams by email.
• Stay current with the latest technology and keep your skillset relevant. You’ll get every update and new release while your maintenance remains valid, as soon as it’s available.
• Stay ahead of the pack, with access to beta programs and exclusive technology previews.
• Enjoy the flexibility of login-based licensing to work where you want—no more tedious license transfers!*

*Login-based licensing requires that you connect to the internet at least once every 30 days. RLM licensing is still available to enterprise customers.

Modo Subscription

With new annual subscription for Modo, you can get easy, affordable access to the latest version of Modo.

• Get in the game for less upfront: choose between paying your annual fee by low monthly installments, or save even more by paying your full year’s subscription in advance.
• Enjoy the flexibility of login-based licensing to work where you want—no more tedious license transfers!*
• Stay current with the latest technology and keep your skillset relevant. You’ll get every update and new release while your subscription remains valid, as soon as it’s available.
• Get help fast, with exclusive full access to our Support teams by email.
• Plan ahead, with regular payments that keep you covered year round and help you budget your software costs.
• Stay ahead of the pack, with access to beta programs and exclusive technology previews.

*Login-based licensing requires that you connect to the internet at least once every 30 days. RLM licensing is still available to enterprise customers.

Wichtige Informationen!

Die hier aufgeführten Preise gelten für Einzelanwender mit 1 oder 2 Lizenzen. Wenn Du an mehr als 3 Lizenzen für Deine Firma interessiert bist, dann schicke uns bitte Deine Anfrage per Mail und wir erstellen Dir dann das richtige Angebot. Natürlich stehen wir mit Rat und Tat zur Seite.

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